Work in Progress

Drop and Pop

2

was8bit 2019-09-18 09:25 (Edited)

Plays, but game buttons aren’t programmed yet.. also cleared screen or full screen not programmed yet..

ONE RULE: ... IF the total number of horizontally or vertically connected balls = the number on a ball, the ball POPS... ALL balls on the screen are calculated to see if they will pop, and then all will pop at once... so if only four 4’s are stacked on top of each other, they will all pop together

GAMEPLAY: You get 100 balls to play, and some free bonus balls: 10 free balls with a clear screen (with extra bonus points), and 1 free ball after each turn... computer plays the free balls...

Drop and Pop .06.nx | Open in app
2019-09-22 20:01
Drop and Pop .05.nx | Open in app
2019-09-20 10:23
Drop and Pop .04.nx | Open in app
2019-09-20 05:29
Drop and Pop .03.nx | Open in app
2019-09-19 12:28
Drop and Pop .02.nx | Open in app
2019-09-19 05:15
Drop and Pop .01.nx | Open in app
2019-09-18 09:25

was8bit 2019-09-19 12:32

I need to make a better rendering routine... ALL balls that match the rule need to be removed at once.. so need to rethink this..


was8bit 2019-09-20 05:30

Rendering fixed... all popable balls now pop at the same time per pass... now that it works correctly I need to add scoring :)


was8bit 2019-09-20 10:23

Scoring added :)


Timo 2019-09-21 12:50

Finally understood the rules :O
I'll have to try a bit longer though to see how it feels playing.


was8bit 2019-09-21 14:35

Try the original game app DROP 7... its free, and much harder to play. you might like harder version...

im making myself an easier version here ;) i need to tweak it abit more to make it more fun :)


was8bit 2019-09-21 14:39 (Edited)

... perhaps a set # of balls to play with.... i definitely want to add a huge bonus for clearing the screen, lots of bonus points and 10 free balls to continue the game with.. :)


was8bit 2019-09-22 20:19 (Edited)

Just wanted to show how big the chain bonuses can get.. as i was test playing i got a high bonus of 5,360 per ball :)


Timo 2019-09-23 20:27

Hm, how do you lose this game?


was8bit 2019-09-24 03:46

Game would stop after all balls are used or screen gets totally full.... neither of which are programmed yet, nor is the clear screen bonus programmed yet... i will definitely get this finished work allows... my time is as fractured as my games i work on :/


was8bit 2019-09-24 03:58

If you notice, you the whole screen gets processed in "rounds" ... that is, it goes thru each ball and "tags" which ones qualify for popping if they meet THE RULE...

after it tags the balls to be popped, it pops them all at once, then drops them all...

It then loops back for another round of checking for balls that meet THE RULE ...

It keeps doing this "check, pop, drop" and repeats this loop until a check yields no more balls that meet THE RULE....

then at this point either you or the computer drops another ball.... i let the computer take a turn to randomly drop a ball to make it abit more challenging ....

... IMPORTANTLY, scoring increases significantly per round of "check,pop,drop".... 2^round#... i will up that to maybe 3^round#...

So, with careful planning, you can really score big if you can set up "chain reactions" where pop and drop sets up another pop and drop, which sets up another pop and drop...

If all you is get a single round of pop and drop you will never score much... if you look at my screen capture at the top, the # on the upper right shows how many points i got with one dropped ball .... and lots of chain reactions :)

+5,360 points is pretty good for only one ball drop ;)


was8bit 2019-10-01 04:56

I will finish this i promise... so much going on right now....


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