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Lawnmower game

1

was8bit 2018-10-30 21:46 (Edited)

(0) getting started...
(1) added obstacles...
(2) added rounds...
(3) adjusted controls...

Lawnmower Game (3).nx
2018-11-05 14:51

Timo 2018-10-31 07:26

It's a bit annoying that you have to tap the arrow keys. Would be nicer if the player was a sprite and moved smoothly while an arrow key is pressed.
Originally I thought I invented the lawnmower game, but later I saw it existed before :(


was8bit 2018-10-31 09:44 (Edited)

I made it TAP on purpose for a couple of reasons... one, for players who LOVE tap games, and two, because the next update will introduce obstacles that will COST you money or lose you the game if you run your lawnmower over them or into them... by removing the TAP it would become unplayable because it would be extremely easy to keep loosing the game in just a matter of seconds...

The next update also revamps the gas and money values to more realistic levels... will introduce starting and stoping the lawnmower (which starts and ends the round) and if you quit with leaving uncut grass you will lose ALL of the money for that job...

Each screen will be a randomly created lawn or job, after the job is finished, you'll see a tally of any charges against you, you will have to pay for things you mowed over that you shouldn't have mowed, like flowers, and if you run into things it causes damage to your mower that you have to pay for before you can start the next job... you also can buy more gas before the next job, as running out of gas ends the job..

It's kinda like you own your own lawn mowing business :)


Timo 2018-10-31 10:19 (Edited)

Check my Lawnmower game on LowRes Coder. It has field-to-field but smooth movement. I think there is no risk of mowing accidentally a wrong field.
Anyway, I'm obviously not a fan of tap games... Let's see!


was8bit 2018-10-31 12:04

I know I can always add smooth movement with a Sprite, but for this (0) I have just the raw basic scetches if the game....

Time is also money, as if you just sit still the lawnmower consumes gas... so the FASTER you move, the less gas you use, and the less gas you'll have to buy later...

If I add smoother transition with a Sprite, the added time of moving the Sprite would actually be a lot slower than the current tapping.. I can tap across a whole line of grass in about 3 seconds... smooth movement will only allow half that distance at best, meaning it will take twice as much overall time to mow the lawn...

I could set it up to allow the user to choose between the two approaches... that way players choose their experience :)


Timo 2018-10-31 12:18

Better make it in the best way you can do for your preferred style. Maybe it convinces me ;)
The more options the more work and you probably won’t polish it that much. Better a good one than several mediocre.


was8bit 2018-10-31 13:31

'K... that's something that can always be added anytime :)


Timo 2018-11-01 07:54

Nice sound :) It's a pretty strong lawnmower, it can mown houses :O


was8bit 2018-11-01 09:40

Thanks, it took a lot of tweaking to get the sound right.... it still isn't what I originally wanted, but it's very close ...

Yeaaa.... this is the quick and dirty version ;) as I clean it up, the bigger things that do damage to your lawnmower will stay put... but for now I want to get the whole game put together first...


was8bit 2018-11-04 17:14 (Edited)

OK, how's it coming along? Any thoughts? If you'd like a tap-free option now is the time to say... ;)


was8bit 2018-11-04 17:17

Oh, BTW, (2) version I have removed TAP for the left right motion as a test feature (I could clear a field rapidly to test the rounds) ... feedback on a raw no-tap motion??


was8bit 2018-11-04 17:17 (Edited)

Oh, BTW, (2) version I have removed TAP for the left right motion as a test feature (I could clear a field rapidly to test the rounds) ... feedback on a raw no-tap motion??

(Posting Hiccup)


was8bit 2018-11-04 17:21

Maybe an option could be, movement is TAP, but if you hold down the (A) button there is no TAP..

Your speed would be as fast as the left right is right now without the tap...

Could also add a (B) if you hold that down it gives you a slower NO TAP movement...

., sounds good???


Timo 2018-11-04 17:28

Not sure how fast you want it to move, if it was slower you don't need TAP. Controls should be simple, I wouldn't do alternative options.


was8bit 2018-11-05 04:18

I'll play around with the controls and come up with one standard I like... :)


was8bit 2018-11-05 14:54

Ok, controls now are you can hold down an arrow key and will automatically tap your player in that direction... for blazing speed also hold down the (A) button and release to go back to auto tapping slow speed...

If i increase the speed, i always run over things and loose the game... without the (A) button option it kinda boring...

Let me know if the controls work for you,,thanks :)


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