was8bit 2019-10-11 10:56
I have worked out the math, and am trying to create a master system that can be used to handle automatically most any card type game.. as well as store the game between shutting down and reopening the game..
My idea is that it will be able to track up to 30 stacks of cards, each up to 250 cards in each stack, up to 250 different kinds of cards (or tiles)...
Each stack will be defined by location, and be set with additional settings (rules)
There will be special SUBs that will behave like commands for the stacks of cards... allowing a programmer to use the commands as they write the code for their card game...
I keep getting bursts of inspirations, so even though i am very busy and very tired, it is hard to pass up the opportuinity to capture these inspirations in code,
... and so even though nothing really works now, i decided to post it here, just in case i accidentally erased it on my device in a sleepy state of mind (i have done this before)....
Timo 2019-10-11 19:20
I thought you mean the Sega Master System...
was8bit 2019-10-12 06:02
Ah, didn't know about that system until just now :)
was8bit 2019-10-12 06:10
I have always wanted to do this... "IF" i can get it working well, i will be immensely suprised and happy... and best of all it won't require traditional variables, as will run entirely using PERSIST memory... which has 2 advantags... firstly, all related SUBS will have equal access to the data memory, and secondly the game state will be automatically saved :)
was8bit 2019-10-16 07:37
.... focus getting gloopy... :/