was8bit 2019-10-21 05:59 (Edited)
One main rule, find matching tiles...
- Slimer, a pile of goo, accomanied with a "bong" sound, has no match... just there to irritate you, and also creates one mismatch
- There are only 9 complete matches, Slimer steals one match... upon finding 9 matches you get a new board.
- After each match, 2 random cards will be swapped... just to annoy you ;)
.... have fun :)
.... now, where was that matching card???
Start game with 100 (110-10)
Each new board costs 10
Each wrong guess costs 1
Each correct guess gives you 3
Scoring is designed to be easy and balanced... you shouldn't win or lose a lot of points...
V0.1 = advanced does not work yet, created title / menu screen
V0.2 = tweaked melody
V0.3 = added sound/silent option (works)
was8bit 2019-10-21 15:10
I believe i am beginning to do a better job at keeping my ideas simpler and at completing my games :)
desbyc 2019-10-21 18:36
was8bit 2019-10-21 21:29
was8bit 2019-10-22 04:02 (Edited)
I have fleshed out the rules for the advanced version, and kept it simple :) the advanced version will have 5 randomly differrent modes of play (4 with special things) and the scoring will also be more dramatic... you can lose a lot... or win a lot...
For a sneak peak at the advanced rules i've included them in the code as REM ;)
... i have just now added BATTLE MODE on my REM for the advanced game, this is not on the posted one above... sorry, you will have to find out about that later... one hint, you will battle against BOTH slimers at the same time ;)
was8bit 2019-10-22 04:09 (Edited)
The math says that on the easy game you will break even on your score if you miss 17 matches per board... more misses than 17 and you will lose a few points... less and you will gain a few points...
On the advanced game, the math says that you will lose 1 point per game with having NO misses... you will lose more points per board for each miss... the ONLY hope to win points, then, is to make stategic use of the special powers :)