GAMELEGEND 2019-11-05 13:19 (Edited)
I need help from timo was8bit and tinycloud //not right now maybe in the future
HELPED:::: was8bit
If you press the like button please put the date of that version it is Under the name incase you did not see it
Int the final project
there are some things that may look like bugs but they are not bugs i test everything before i release the update
//UPDATE NOTES
VERSION 2 BULLET GOES AWAY
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VERSION 3 I DONT SEE A DIFFERENCE
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VERSION 4 BULLET BLOWS UP WHEN IT HITS SOMTHING
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VERSION 5
ADDED BOMB DOES NOT BLOW UP YET
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BOSS BLOWS UP(GIANT SQUARE)
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CAN MOVE AFTER SHOOTING
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VERSION 6
ADDED BACKGROUND
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VERSION 7
HOPEFULLY I CAN RANDOMIZE THE BACKGROUND
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ADDED 3 ENEMIES
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TAKES ONE HIT
DESTROYS YOU IN 2 HITS MAYBE
MODERATE ATTACK SPEED
MODERATE MOVE SPEED
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TAKES ONE HIT
DESTROYS YOU IN ONE HIT IF THE FIRST ENEMYS DESTROYS YOU IN TWO HITS
FAST ATTACK SPEED
FAST MOVE SPEED
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TAKES 3 OR 4 HITS HAVE NOT DECIDED
DESTROYS YOU AND YOUR BULLETS AND YOUR BOMBS
SLOW ATTACK SPEED
BOMB PROOF
GOOD LUCK WITH THIS ONE
MAYBE FIVE HITS OR SIX
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BOSS TAKES 15 HITS IF AT LEAST 19 PEOPLE THINK THAT IS TO MUCH I WILL CHANGE IT TO 10
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GAMELEGEND 2019-11-05 13:22
The bullet does not go away when it hits somthing and i know the program knows it is hitting somthing because i called boom(0) and it blew the ship up and how to i make it where i can still while the bullet is moving
GAMELEGEND 2019-11-05 13:24
I just dont understand because i have used sprite off then the number of the sprite before but turning off all sprites works
GAMELEGEND 2019-11-05 14:19
never mind if figured out the bullet disappearing when it travels far enough
was8bit 2019-11-05 17:30
Looks nice so far :)
GAMELEGEND 2019-11-05 17:32
Okay i found out how to make the bullet go away when it hits somthing but i really ned some help on how to move when the bullet is still moving
was8bit 2019-11-05 19:48 (Edited)
It is a bit tricky... i have reworked the code and got it working..,
The trick is to set something like ISHOOT to indicate the status of the bullet.. that way you still do the loop that moves your ship, but if the bullet is active you UPDATE the bullets position at the same time you update your ship position.,,
When the bullet is done, you deacticvate it..
ISHOOT=0 inactive, not moving
ISHOOT=1 active, moving
Post with any questions :)
was8bit 2019-11-05 19:50
Check this out for an advanced approach...
https://lowresnx.inutilis.com/topic.php?id=334
GAMELEGEND 2019-11-05 19:58
Thank you
Tinycloud778 2019-11-06 12:08
Nice
was8bit 2019-11-06 13:11
Glad i could be of some help :)
GAMELEGEND 2020-03-03 22:01