was8bit 2018-11-07 05:07 (Edited)

(NX core 0.11)

This is a fully functioning TOOL, which you need to add to your tool list

ALSO you will need a copy of the DEMO by the same name as it includes the variable set up and subroutine you'll need to use the data file in your game :)

TAP anywhere in the text area to enter the EDIT mode

While in edit mode, hit RETURN or ENTER to exit back out

You can use BACKSPACE, and you may overwrite any existing text

*NOTE* for simple text needs its best to use LowRes string variables, and for small volumes load them with DATA statements... this TOOL has a maximum capacity for 818 lines, for a maximum of 16KB of data, which is half the space allowed for your entire file memory! This then should only be used if you have intensive storylines, and or a ton of game commentary.

was8bit 2018-11-08 04:56 (Edited)

version 1.1 fixed the following issues:

- zero size file save error
- manual data editing that could cause a crash
- button controls off center
- data feedback discrepencies
- cleaned up other small issues

was8bit 2018-11-09 03:17 (Edited)

Other comments:

- line advance is by 5 lines at a time to make scrolling thru the hundreds of lines easier
- all trailing blank (unused) lines at the bottom are automatically clipped off to save space
- while in VIEW mode, the top# shows top line# and the bottom# show the bottom line#
- while in EDIT mode, the top# shows the actual line# you are editing

was8bit 2018-11-09 16:15

Version 1.2 increased line size to 818 lines. When checking memory capacity I've learned to judge the 16KB not by the file size as you are uploading but by the actual byte count... 16 KB is 16384 bytes, so use SIZE() or FSIZE() to see the actual sizes in the code.

moechofe 2018-11-15 08:55

Good idea!

was8bit 2018-12-03 04:11

Thanks :)

was8bit 2018-12-03 04:12

The Message File Demo offers code that displays file data as a storyline or game intro... it's here...

Log in to reply.