How To

Collision and Gravity Simple How To?

0

I_hope_I_can_change_this_later 2020-03-07 22:45 (Edited)

I am trying to make a simple platformer game. I somehow managed to scrape together some sort of collision, but it doesn't work very well, and i have no gravity. Eventually, I would like to add multiple levels, each with their own theme.

Mainly what i need is a good collision and gravity system. Once I know what commands to use and how to use them, i can tweak it to my liking. But right now, I am completely stuck on this.

If someone could be kind enough to help me with this, I would greatly appreciate it. :)


I_hope_I_can_change_this_later 2020-03-07 22:47 (Edited)

Here is the code, I also posted it on my account as well.


GAMEPAD 1


X=60
Y=112


DO
CLS

BG COPY 0,0,20,16 TO 0,0

'COLLISION
TOP=CELL.C((X+4)/8,(Y)/8)
LT=CELL.C((X)/8,(Y+8)/8)
LF=CELL.C((X+8)/8,(Y+8)/8)
DWN=CELL.C((X+4)/8,(Y+8)/8)


SPRITE 1,X,Y,1

'MOVE
IF UP(0) AND TOP=0 THEN Y=Y-3
IF DOWN(0) AND DWN=0 THEN Y=Y+3
IF LEFT(0) AND LT=0 THEN X=X-3
IF RIGHT(0) AND LF=0 THEN X=X+3

WAIT VBL
LOOP




#1:MAIN PALETTES
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#2:MAIN CHARACTERS
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#3:MAIN BG
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I_hope_I_can_change_this_later 2020-03-08 05:16

Also, I'm not sure if sprite-on-cell or cell-on-cell collision is better, I'm open to both, but would prefer sprite-on-cell so I could make additional levels easier


was8bit 2020-03-08 07:12

I am really tired right now...my next moment of alertness with extra time and i will help out :)


Timo 2020-03-08 15:07

Here is an example, but I didn't check the code. https://lowresnx.inutilis.com/topic.php?id=303


I_hope_I_can_change_this_later 2020-03-08 16:19

@was8bit Ok, thanks for taking any extra time!

@Timo ok, thanks, i'll check it out :)


was8bit 2020-03-08 16:26 (Edited)

I have posted your fixed code on your game post, but for the benefit of others I will post here to...

Code taken from TIMO's game....

https://lowresnx.inutilis.com/topic.php?id=318

I added the gravity code...

GAMEPAD 1

R=0
POSX=40
POSY=96
SPRITE 1,POSX,POSY,1

BG COPY 0,0,20,16 TO 0,0

GFORCE=0

DO


'MOVE PLAYER
IF LEFT(0) THEN
CALL CHECKCOLL(POSX-1,POSY,R)
IF R THEN POSX=POSX-1
END IF
IF RIGHT(0) THEN
CALL CHECKCOLL(POSX+1,POSY,R)
IF R THEN POSX=POSX+1
END IF
IF UP(0) THEN
CALL CHECKCOLL(POSX,POSY-1,R)
IF R THEN POSY=POSY-1
END IF
IF DOWN(0) THEN
CALL CHECKCOLL(POSX,POSY+1,R)
IF R THEN POSY=POSY+1
END IF

'SIMPLE GRAVITY
GFORCE=GFORCE+0.1
IF GFORCE>1 THEN GFORCE=1
CALL CHECKCOLL(POSX,POSY+GFORCE,R)
IF R THEN POSY=POSY+GFORCE



'SIMPLE JUMP
IF BUTTON(0,0) THEN
CALL CHECKCOLL(POSX,POSY+1,R)
IF NOT R THEN GFORCE=-2
END IF

SPRITE 1,POSX,POSY,

WAIT VBL
LOOP

'X,Y: PLAYER POSITION IN PIXELS
'R IS SET TO TRUE IF NO COLLISION WITH MAP
SUB CHECKCOLL(X,Y,R)
'CHECK ALL CORNERS
R=-1
CALL CHECKCELL(X/8,Y/8,R)
CALL CHECKCELL((X+7)/8,Y/8,R)
CALL CHECKCELL(X/8,(Y+7)/8,R)
CALL CHECKCELL((X+7)/8,(Y+7)/8,R)
END SUB

SUB CHECKCELL(X,Y,R)
C=MCELL.C(X,Y)
IF C<>0 THEN
R=0
END IF
END SUB



#1:MAIN PALETTES
003F303300383400003C0C00003F3C00
003F2A15003F2A15003F2A15003F2A15

#2:MAIN CHARACTERS
00000000000000000000000000000000
FFFFFFFFFFFFFFFF0000000000000000
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00000000000000000000000000000000
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00000000000000000000000000000000
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00000000000000000000000000000000
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00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
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00000000000000000000000000000000
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

#3:MAIN BG
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02000200020002000200020002000200
02000200020002000200020002000000
00000000000000000000000000000000
00000000000000000000000000000300
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00000000000000000000000000000000
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00000000000000000000000000000000
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