Hey, I did a thing. 2020-09-08 08:42
Lately I’ve been testing around with the ray casting concept. I made a very basic program which draws a 3D image of a 2D map from the perspective of a camera. (which is what ray casting basically is)
But, when the camera is next to a wall looking parallel to that wall the wall next to the camera looks curved instead if straight. A while back I remember watching a video about this problem but I couldn’t find the video and I don’t remember what the fix for it was. And I also don’t understand most of the other peoples ray casting programs because they more advanced techniques that I don’t yet understand.
was8bit 2020-09-08 09:49 (Edited)
Raytracing 3d math is abit fuzzy for me... hopefully others can help :)
(I simulate it via restricting movment, i have an example posted)
Timo 2020-09-08 11:43
I used this tutorial: https://lodev.org/cgtutor/raycasting.html
It handles the fish eye perspective issue correctly.
Timo 2020-09-08 16:35
By the way, nice idea to use sprites!
Hey, I did a thing. 2020-09-09 12:03
Thanks.