Testing Diagonal Grids


was8bit 2020-11-29 15:09 (Edited)

1) Testing the graphic ability to create diagonal grids - finished
2) creating game board database.... um... FAIL... start over from scratch!

Diagonal Grid 2 is a total redesign and a new approach...
1) Rather than using one background, i am layering 2 backgrounds with one offset...
... graphic gameboard SUCCESS :)

2) NEXT, testing ability to track which cell on which board a playing piece is on...

V2.01 added moveable test player piece...
V2.02 can detect which background and cell player piece is on... can detect what player has landed on.. SUCCESS :)

V2.10 reconfigured so both bg1 and bg0 are stored in seperate ROM files... now ready for creating the map again...
V2.11 backgroud is used as gameboard database and player piece is not allowed to move onto land.. SUCCESS :)
V2.12 new map is FINISHED :)

Diagonal Grid 2.nx | Open in app
2020-11-30 05:52
Treasure Ahoy.nx | Open in app
2020-11-29 15:32
Treasure Ahoy.nx | Open in app
2020-11-29 15:09

SilverDragonBlade 2020-11-30 15:19

this is looking pretty good :)

was8bit 2020-11-30 15:30

Thanky :)

The nice thing about this second version is that the code can read what you are sitting on by scanning the background directly, no need for a database array :)

was8bit 2020-11-30 15:35 (Edited)

This layout is an exact copy of this game...


Where there is only ONE treasure, and whoever gets the treasure back to their port wins... problem is that each of the 4 players have 4 ships, so that means any one of the 16 ships are trying to take the treasure and get back home ;)

... i "MIGHT" turn this into a game... but for now it is just an example of a grid layout...

SilverDragonBlade 2020-11-30 15:53

this would be a cool game

and the name pirateer rings a bell kinda

was8bit 2020-11-30 19:46 (Edited)

I dont think it went into big production, i have one i bought from a used shop...

Its a really fun game to play :) the treasure is on the center island, and each of the 4 players start their 4 ships in their own harbors...

So, the player who gets the treasure from the island has to...

1) avoid getting landed on by another player (which sinks your ship and they get the treasure)

2) get the treasure to your port by exact count (movement is by dice) which makes you vunerable to attacked by other players...

It is not guaratneed that the first person who grabs the treasure from the center island will make it to their home port ;)

was8bit 2020-11-30 19:52 (Edited)

You roll 2 dice on your turn, then either move one ship the sum, or 2 ships, each one using its one dice (so a 2,5 is one ship moves 7 or one moves 2 and another moves)

The only diagonal moves are on the squares with the white arrows.. all movement must taken in full without turning... a dice roll that cannot be legally taken is forfited or lost...

was8bit 2020-11-30 19:53

You could take graph paper or poster board with ghost lines grids and copy the game and play it at home :)

was8bit 2020-11-30 19:55 (Edited)

The only issue of making this a playable game here is writting the code that would restrict movement to only legal moves..

So, first, for any die roll at any point on the board, the code would have to:

1) determine all possible legal moves
2) arrange thes possible moves as a list of choice of moves
3) a computer code would just need random selections
4) a human player would need to be have extra code for selecting how to apply which dice to which of their ships, select moves, or reselect the dice and ships...

Then add code for getting the treasure, capturing others ships, and winning by getting the treasure into the correct home port...

A lot of AI would be needed to make smart computer players...

... doable... but i am abit top busy with real life, and have other games to finish...

... but...one day ;)

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