G-9 2021-06-29 09:03
Please, I still don’t understand, and I hope this question will help everyone :3
Timo said something about getting x flip :
SPRITE.A(I) AND %1000
But it returns 8 when sprite is x flipped (wtf?)
Also I’ve tried was8bit’s background attributes program, but they only apply on cells and not on sprites…
I’m doing a Portal NX (2). I deleted the old one because it was the worst code of the world and it was full of bugs. I preferred restarting. Same for Among Us NX who used too much ressources
G-9 2021-06-29 09:05
For the tests…
was8bit 2021-06-29 11:13
CHARFLP=(SPRITE.A(sprnum) AND %00011000)/8
Yields
0 = no flip
1= xflip
2=yflip
3 =x and y flipped
So if >=2 then yflipped
If 1 or 3 then x flipped
was8bit 2021-06-29 11:15 (Edited)
For YOUR code, try SPRITE.A(I) AND %00010000/8 and see if that gets yflip..
It might not work... i am rather too sleepy now for math....
I am thinking maybe try /16....
was8bit 2021-06-29 11:25
Basically, if you use % with only one 1 and the rest zeros, then without dividing anything you will eitther get a 0 (not set) or some number (set)... divide by that number if you need it to be a 1 or a 0... or you could just code as IF =0 ELSE and regardless of what the number is your code should work..
Reading 2 bits at the same time is trickier....
was8bit 2021-06-29 11:29
To understand binary to decimal, look at this chart (just look at the decimal and binary parts... each entry is the same #, just a different way to write it)
was8bit 2021-06-29 11:31
According to the chart, binary 0000100 is decimal 8
G-9 2021-06-29 13:47
ty, worked :3
was8bit 2021-06-29 14:21
Cool :)
Timo 2021-06-29 16:12
If you just want to check if it's flipped or not, don't worry about the returned number.
The "IF" command only cares about 0 or not 0. So 8 is "true".
BGelais 2021-06-29 18:20
Usefull! :)