nathanielbabiak 2022-05-26 20:42 (Edited)
Could you let me know if you have any good sound effects that might be used for either opening or closing the pocket doors in Wolfenstein 3D?
LowRes NX is too limited to mimic 1992's PCM sounds, but I was thinking you might know of something that sounds good with the LFO?
The sound effects should last for 45 to 96 frames (0.75 to 1.60 seconds) and taper-off, whatever length sounds best to you.
nathanielbabiak 2022-05-27 03:48 (Edited)
Hey G-9, saw your like on this. You are, of course, welcome to recommend sound effects too!
(As is anybody else reading, I just figured was8bit was my best bet.)
I'm so accustomed to playing late at night when my wife is asleep, I don't explore the sound stuff too much...
GAMELEGEND 2022-05-27 21:11
I will wait here too.
nathanielbabiak 2022-05-28 01:31 (Edited)
The work-in-progress is here.
In the source code, go to
SUB I_VBL, there's two lines,
PLAY 0, 42, 55 SOUND 0 is used for doors that are opening.
PLAY 1, 54, 60 SOUND 0 is used for doors that are closing.
If y'all want to do anything in the sound composer tool to make this better, please feel free to modify and upload.
was8bit 2022-05-28 04:23
Well, just throwing out a set of sounds your way to see if you like them ;)
... not sure if there was a specific sound you were shooting for (pun)... ;)
If you have a specific sound u want, you will need to provide a link to that sound sos can hear it :)
nathanielbabiak 2022-05-28 05:19
Thank you! I'll take a peek.
DJMoffinz 2022-06-08 10:21 (Edited)
i watched a few seconds of wolfenstein 3d gameplay and came up with this. no idea if it’s anything like what you’re going for, but i hope it’s useful
by the way, i used a google drive link for the source code ‘cause i was having trouble uploading it directly.
edit: crap i reread your comment for implementing sfx and realised that this probably won’t work at all. dammit.
edit 2: it doesn’t.
nathanielbabiak 2022-06-09 01:04 (Edited)
Yeah, I appreciate the attempt though. I'm either going to limit sounds to 250 ms or less (since pausing/resuming tracks is pretty easy), or use a driver I wrote to pause/resume longer sounds. In either case, I need to experiment a bit to figure out how sfx would... sound.