nebyoolae 2023-09-16 20:08
If I have SPRITE 1, and it needs to trigger a SUB when it jumps over SPRITE 2, how would I code that?
Right now, the jump code knows if SPRITE 1 is HITting SPRITE 2, so it invalidates the jump success, but that means it triggers if I jump at any time, not specifically OVER SPRITE 2.
McPepic 2023-09-16 20:22
You could use a dummy sprite. When the player jumps, you place a sprite over the enemy. If this sprite hits the player, then the player successfully jumped over. You then disable the sprite afterward.
nebyoolae 2023-09-16 22:05
Wow! That’s genius. Implementing now.
was8bit 2023-09-17 13:02
The power of sprites ;)
Timo 2023-09-17 13:07
Another way would be just comparing the X and Y coordinates of the sprites. But using hidden sprite collisions is fine, too.
was8bit 2023-09-18 12:19
You might find this interesting :)