was8bit 2025-06-30 15:26
I would start out with the visible screen of 20x16 until you learn more coding skills...
..creating anything bigger will require advanced coding more complicated than my SUB example i made you...
... also, use the CHAT page to ask help... it's easier ;)
.... also, i have a few easy lessons to help you learn how to take good advantage of lowres to accomplish what i know you want to do.... just give me some time to get it started :)
wryhode 2025-06-30 18:00 (Edited)
i agree with was8bit in that you should focus on making smaller-scope games first. to implement larger maps i would personally make a tile-loader thingy that looks at a "virtual" position and draws the corresponding tiles to the visible area. scrolling would be implemented like this: SCROLL 1, CAMERA_X MOD 8, CAMERA_Y MOD 8
. every frame (or optimally just when new tiles need to be loaded) i would BG COPY VIRTUALTILE_X,VIRTUALTILE_Y,20,16 TO 0,0
, where VIRTUALTILE_{axis} = CAMERA_{axis} \ 8
. do keep in mind that this is high-level and probably wont work that great on its own
wryhode 2025-06-30 18:03 (Edited)
in GFX Designer, you can draw a larger area by going to TILEMAP EDITOR > FILE > SIZE
and picking the size you want the background to be. this does not change the 32x32 tile limitation on the actual console itself.