was8bit 2019-11-26 16:35
Unfreaking believable!! OoO
nathanielbabiak 2019-11-26 16:48
Check out the source code too! I tried to make each subprogram as organized and intuitive as possible, so that anyone can copy-and-paste the ones they want to use. The real beauty is that these routines will work with the display buffer library I’m about to release, meaning we’ll finally see some color!
was8bit 2019-11-26 18:43
Coolio... i made a quick test i will post... this really is totally awesome ! :)
Roy___ 2019-11-28 16:53
Looking forward to giving this a try! Thanks!
GAMELEGEND 2020-03-14 19:12
Holy crapin crap this is awesome i think this program really tests what you can do with lowres
nathanielbabiak 2020-12-04 03:48 (Edited)
Updated for Pxl Library 2.0. The benchmark shows it can draw almost double the number of lines in a single frame. :-)
At some point I'd like to play around with the addressing system rilden used for the starfield upload (https://lowresnx.inutilis.com/topic.php?id=1433) since it's around three clock cycles faster at each pixel modification. (It would also remove one of the restrictions on the Pxl BG Editor, but I'm not sure how I feel about increasing the number of lookup array elements from 288 to 20,000...)