Disk.nx help

1

Speedy 2024-12-12 09:51

So I’m trying to create my sprites for my game. But I don’t want to use disk.nx I want it to go to my own .nx file. How can I fix this


nathanielbabiak 2024-12-12 15:11

It sounds like you've opened the file Gfx Designer.nx and run *that* file. This will lead to the issue you've described.

Instead, open your own .nx file, and then navigate to the Tools menu. From the Tools menu, select the Gfx Designer. This will cause the Gfx Designer to operate on your own .nx file.

The beginning of the manual describes this approach, check it out if you haven't already.


Speedy 2024-12-12 23:54

I am using Windows for this


nathanielbabiak 2024-12-13 00:24

Awesome, I use Windows for this console too. :-)

Are you able to access the development menu by pressing ESC, and then clicking ED to see the EDIT ROM WITH TOOL menu?

Have you been through the manual to review how tools are used?

Let me know what part doesn't make sense so we can figure this out!


Speedy 2024-12-13 10:56 (Edited)

Yea but how o I draw assets for my game since it is using disk.nx, I don't want that, I want to use my own .nx file. I was watching a tutorial for this and I why is this not popping up when I open up GFX designer. In the tutorial you can select the file you can choose where the save file will go to your .nx file. Why can't I do that.


was8bit 2024-12-13 16:34

Sounds like you need to edit your computers file association... to define .NX files as associated with lowresnx program... that should fix everything...


Sylveon 2024-12-13 16:54

I use IOS :3


Speedy 2024-12-13 22:52

How do I do that


Sylveon 2024-12-13 22:54

Download it on the AppStore :3


Speedy 2024-12-13 23:02 (Edited)

no I am talking to was8bit How do I define .nx file associate with the lowresnx program


was8bit 2024-12-14 05:26 (Edited)

In my windows version i had to drag the code files of the lowres program and only then it would run it...

Someone had stepped me thru but i only vaguely remember, but i looked into windows settings until i found a list of file extensions, and there you could hook up an extension to a main program... by looking for the program that will be the one to open that file...

so that every time you clicked a file which always has an extention (like .nx) so that everytime you clicked, say, file.nx then if lowres was set up to be the one to open that extention, then windows will make lowres open and run that file automatically...


was8bit 2024-12-14 05:52 (Edited)

Now, normally, when working with colors, images, music, etc, for your game, you use the built in editors from the edit tab, where you can define colors, images, backgrounds, and sounds...

THESE are what your game will directly access as your game plays... these are stored in numbered data files...

File number...
0 is the secret default font set
1 is the colors (palettes)
2 is the graphics (characters)
3 is the main background
15 is your sound effects and music

... this leaves you with #4 to #14 (10 data files) to use as you wish... more graphics for level ups, more music, whatever...

However, you may also create a customized data set that you want to edit yourself... however you cannot edit a customized data set with lowres code... you must create your own interface code that will access, edit, etc... and you must the disk commands to do this...

In effect, lowres as 2 edit modes... normal mode (files): for normal editing with the build in color editor, character editor, background editor, and sounds/music editor

Lowres then has advanced editor mode (disk): for creating and editing and using your own special data format...

Check out these two programs that show how i made my own raw data file editor, and then how i accessed the data ...

https://lowresnx.inutilis.com/topic.php?id=94

https://lowresnx.inutilis.com/topic.php?id=93

Also check out another format where i store a lot of 4 letter words...

My word games...

https://lowresnx.inutilis.com/topic.php?id=3117
https://lowresnx.inutilis.com/topic.php?id=3122
https://lowresnx.inutilis.com/topic.php?id=3135
https://lowresnx.inutilis.com/topic.php?id=3136
https://lowresnx.inutilis.com/topic.php?id=3123


was8bit 2024-12-14 05:59

In effect, you must use a separate lowres program that is your editor...

Then you use your lowres editor program to edit a file inside another lowres file (game)... it is abit confusing at first, and even when you understand it, you still have to be careful, as this mode is very powerful and you can really mess things up, and there is no undo....


Speedy 2024-12-14 10:04

I’m a bit confused. In the IOS version it says edit ROM entries with tool, how do I do that on desktop. And what do you mean by “ Then you use your lowres editor program to edit a file inside another lowres file (game)”


Sylveon 2024-12-14 12:57 (Edited)

1: So on desktop you open the gfx desinger and draw then save then open disk and copy the data and to load replace the data with your characters and then load it :3

2: are you talking about My tool I’m
working on? (The one that can write .NX executable inside LowRes NX programs) :3


was8bit 2024-12-14 14:11 (Edited)

Ok, so let me step you thru it by showing you these two files.... download these two files, and then go thru the steps....

First, my TOOL program that edits file 12

https://lowresnx.inutilis.com/topic.php?id=3115

Then a game i made that reads file 12

https://lowresnx.inutilis.com/topic.php?id=3117

.... now, to actually USE the tool program "and not get the USING DISK" alert, we will test by adding a TOOL program to your EDIT icon, and then use demo using the added TOOL on a blank game...

While in the TOOL program you made....

  1. select the editor icon (usually for editing graphics,etc)
  2. select the MORE option
  3. it will now say TOOL MENU... select ADD (Selecting RESET MENU will remove ALL your tools)

Lets add my TOOL as an example... BULK DATA SAVE

Now, to use a TOOL to edit any game....

  1. open up the game you want to edit with your TOOL progam:

for our example, just use a new blank game.

  1. while in a game program, select the little EDIT icon, and select a TOOL to use..

For our example, select BULK DATA SAVE

  1. lowres will run the TOOL program to edit the game...

In our example, my BULD DATA SAVE is editing file 12 with an entire database of four letter words... it will say its name, then say FINISHED when all the data is added to file 12 in your new blank game


was8bit 2024-12-14 14:25

Like i said, TOOL (and disk) is referencing a manual method of editing the file #'s 4 thru 14...

It is MUCH easier to use the built in editors for editing graphics, backgrounds, and sound effects and music... as these built in editors are automatically editing in lowres formats

When you use your own TOOL editor, YOU are responsible for how you load and read the raw data files being edited...


was8bit 2024-12-14 14:26

If you are having trouble using any of the built in editors, dont hesitate to ask any questions :)


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