FONT SIZE IN TEXT OUTPUT

1

MAKINOH 2025-05-19 19:58

Hi there!

New to the scene here!

Just been wondering how I could make the font smaller in the text output?

Thanks! Any input/help is appreciated !!


SP4CEBAR 2025-05-20 20:22 (Edited)

Hello, I hope you like it here!

NX is character-based, the screen is divided into 20 by 16 8x8-pixel segments and each segment can only show one 8x8 pixel image. In this case this image is a letter. So if you wanted smaller text it gets a little complicated.

But some smart people have figured out how to do it:

So I guess this is a common problem,


MAKINOH 2025-05-21 15:35

Ahh I see- Thank you!


was8bit 2025-05-22 18:14 (Edited)

One simple method is to make your text as you wish(big or small) and use SPRITES to display your text… this also allows effects like wiggling your text, changing the size of your text, etc

Text is actually a graphic, and can be processed as a graphic…

… for convenience, a preset set of commands let’s you show text automatically with PRINT or TEXT or even manually with CELL commands

…. If you use the built in TEXT with built in font set, you may reset WHERE your font set exists in memory… auto font gets secretly hidden in the last page of the graphics


was8bit 2025-05-22 18:16

Oh, and welcome to Lowres, I love it :):):)


Timo 2025-05-22 20:40

If you just need some small words for a HUD or something similar, you can also directly draw the words like graphics (in the Gfx Designer tool). This only works for static texts though, but it was a common thing in old console games.


Timo 2025-05-22 20:42

Here is an example: https://lowresnx.inutilis.com/topic.php?id=3265


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